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> Imagine how PC gaming would look if tomorrow you woke up and Valve said, hey, our cut is 50% now. I would expect a bunch of bright, freshly-laid-off engineer
by soulofmischief 3y ago
> Imagine how PC gaming would look if tomorrow you woke up and Valve said, hey, our cut is 50% now.
I would expect a bunch of bright, freshly-laid-off engineers would get together and try to seriously compete either through a single platform offering, or a system of integrated services. I'd love to see Valve's platform advantages a little more democratized; but you can't deny the level of engineering that goes into their products. SteamVR, Steam Play, streaming, Steam Deck, Proton, it goes on and on.
> We should definitely blame Steam for this abusive tax on the game industry, even if many others have now copied it.
No more than we blame anyone else who followed suit, as a gain, Valve chose a number that was already massively standardized in many industries. If the 30% cut is too much, someone should seek to disrupt them at a 5-20% margin.
- ocdtrekkie 3y ago> If the 30% cut is too much, someone should seek to disrupt them at a 5-20% margin. And we have come full circle: Epic's cut is 12%.
- soulofmischief 3y agoEpic is absolutely not competing with Steam in any meaningful way for me as a consumer until they compete on several more fronts, or at least integrate with services that allow them to do so. If Steam was just a store frontend, I wouldn't use it. I just established their competitive offering above. In fact, EGS's primary way of competing, exclusives, leaves a bad taste in my mouth. It's anti-consumer, and a poor substitute for engineering a competitive feature offering. I actively avoid their store for this reason, and have passed up on their exclusives in the past, despite being interested in the IP.
- ThatPlayer 3y ago> In fact, EGS's primary way of competing, exclusives, leaves a bad taste in my mouth. You're only noticing because of the competition. Without it games would be exclusive to Steam and you would never notice. Anything from The Finals to Lethal Company, PUBG to Destiny 2. Are these any less anti-consumer because they're only on Steam? I don't think so.
- soulofmischief 3y agoI'm speaking of exclusivity deals. None of those games had exclusivity deals with Steam. You're blaming Steam for not having worthy competitors, but that isn't their job. Valve/Steam doesn't engage in exclusivity deals, EGS does. And Valve-published games obviously don't count, there's no deal, they just decide not to publish elsewhere. And remember: the closest competition is literal piracy. I'm not only noticing that Steam provides a quality service worth paying for because of EGS. I don't think you understand how many would-be pirates instead have gigantic Steam libraries.
- ThatPlayer 3y agoAnd I'm asking you how exclusivity deals are more anti-consumer than exclusivity without deals. I'm not saying they have exclusivity deals with Steam and I'm not blaming Steam for anything, but that doesn't change the fact that as a consumer I'm forced to use Steam to purchase those games. In the same way I'm forced to used EGS to purchase their exclusive games. So why does a deal between a publisher and Valve or EGS make a difference to me, the consumer? Why aren't all exclusives anti-consumer regardless of a deal that might or might not exist? > I don't think you understand how many would-be pirates instead have gigantic Steam libraries. I don't understand your point though. Are you saying no one should compete with Steam because users will pirate the games? I don't think that's a good reason to give Steam a monopoly.
- soulofmischief 3y ago> And I'm asking you how exclusivity deals are more anti-consumer than exclusivity without deals. The former are in Valve's control, the latter are not. Valve can't help it if they're the best in town and no one else is able to compete at their level. > I don't understand your point though. Are you saying no one should compete with Steam because users will pirate the games? My point is that Steam offers a better service than piracy, which is very hard for a digital storefront to compete with. They achieve this by being more than a storefront. The way they conduct business is reasonably open and any funded competitor could emulate their success over time with careful design and engineering. Part of that is being consumer-friendly and having an open culture. > I don't think that's a good reason to give Steam a monopoly. No one gives them a monopoly. I don't follow your argument here, because you seem to be suggesting that we should handicap Steam in some kind of Harrison Bergeron scenario.
- troupo 3y ago> And we have come full circle: Epic's cut is 12%. Epic's cut is 12% because they can afford to lose money on it: https://www.forbes.com/sites/paultassi/2023/11/07/tim-sweeneys-epic-games-store-is-still-losing-money-after-five-years/ https://www.forbes.com/sites/paultassi/2023/11/07/tim-sweene...
- soulofmischief 3y agoEGS is in "growth-mode", which, among other things, means they have to provide a current service that offers better terms than the service they intend to provide once they reach Sweeney's ideal 50% market share. They spend a ton of money on exclusives, enticing offers and other substitutes for attractive features.
- jncfhnb 3y agoWe should blame them and everyone else abusing platform economics to take a 30% cut. Not a 30% margin. Their margin is much higher