3 ms·
I would need manual, interactive control of the rotation to have any hope of understanding even the 4-cube*. An automatic rotation animation is stupefying magic
by Jeff_Brown 3y ago
I would need manual, interactive control of the rotation to have any hope of understanding even the 4-cube*. An automatic rotation animation is stupefying magic to me -- pretty, but I'm not learning anything.
* Even ordinary 3-dimensional cubes have surprises -- such as that some cross-sections the cube are regular hexagons.
- totetsu 3y agoWe need the high dimensional user input device too.
- 0xndavd 3y agoThe sliders are a factor of the rotational velocity. By changing those, the simulation gets updated in real time, so you can manually accelerate any type of rotation. Currently there's no support for cross-sections, and I'm not sure how they could be integrated in the current flow. But feel free to submit a feature request over on the discussions page of the repository. I'll see what I can do.
- matsemann 3y agoCould one mode perhaps be no velocity, but adjusting the sliders adjust the angle 1:1? So I can drag one rotational angle back and forth and see how the ncube behaves.
- Jeff_Brown 3y agoYou bet! I submitted five :)
- 0xndavd 3y agoAmazing, I really appreciate it! Great suggestions by the way! :)