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XnGine (the engine behind Daggerfall, Terminator: Future Shock, SkyNET, etc - i think the last game to use it was Redguard) was full 3D however Daggerfall relie
by badsectoracula 3y ago
XnGine (the engine behind Daggerfall, Terminator: Future Shock, SkyNET, etc - i think the last game to use it was Redguard) was full 3D however Daggerfall relied a lot on sprites for NPCs and such (most likely because it had a ton of NPCs in towns) but the maps were fully 3D and there were 3D objects in them (the screenshots in this tool[0] that show daggerfall maps make it clear). Terminator used sprites for small objects (weapons, pick up items, etc) but enemies were 3D models as was the world. In Redguard almost everything was 3D.
[0] https://www.dfworkshop.net/introducing-daggerfall-scout/ https://www.dfworkshop.net/introducing-daggerfall-scout/