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I tried plain WebAudio gamedev in 2021, making a small 2d game library with no dependencies. Web Audio was the only place where I eventually caved and broke my
by andai 3y ago
I tried plain WebAudio gamedev in 2021, making a small 2d game library with no dependencies. Web Audio was the only place where I eventually caved and broke my no deps rule and used Howler.js instead.
I forget the exact reason but I think autoplay on mobile devices was the thing I couldn't figure out, and howler had some workaround.
If I did the project again I'd just copy paste the 3 lines or whatever that Howler uses for the workaround and bring dependencies back to zero.