4 ms·
And video game creators. True open world games with infinite choices that affect things down the line.
by Racing0461 3y ago
And video game creators. True open world games with infinite choices that affect things down the line.
- duskwuff 3y agoDefinitely not -- at least, not yet. Current generation language models are spectacularly bad in this application. It's very difficult to get them to role-play a character in a universe which differs substantially from the real world (since that's where all their training data came from), and they're overly credulous when responding to player input. As a result, they're likely to rapidly go "off the rails" when interacting with players -- they're likely to act unaware of details about the world they're in, to fabricate details about that world or mix in details from other fantasy universes or the real world, or to allow the player to introduce incongruous elements without being challenged.
- Racing0461 3y agoYeah, i mean't infinite figuratively. LLMs should at least enable some middle ground between selecting between A,B,C,D and anything goes.
- tstrimple 3y agoMaybe not for live interaction with a player, but for seeding otherwise procedurally generated content absolutely. I look at what a game like Dwarf Fortress does with their procedurally generated world history and narrative and see so many ways it could be enhanced with an LLM. And this would only be during world generation or potentially for major world events, but not in a real-time user triggered response.