3 ms·
Are web games actually viable now? Did they ever fix WebAudio? Can I access the modifier keys, or does the user still have to carefully avoid touching the lower
by phendrenad2 3y ago
Are web games actually viable now? Did they ever fix WebAudio? Can I access the modifier keys, or does the user still have to carefully avoid touching the lower half of their keyboard to avoid triggering browser/os shortcuts?
- 4pkjai 3y agoI'm working on a visual novel, and I suspect 'low tech' people will enjoy playing it. I also suspect 'low tech' people don't have steam installed on their computers, but they will know how to click a link and play a game in their browser. I'm hoping to sell the game through Stripe on my own domain as well as on Steam. Time will tell whether I finish this game and whether the Web build defeats the Steam build. I'm hoping Web wins.
- andai 3y agoI tried plain WebAudio gamedev in 2021, making a small 2d game library with no dependencies. Web Audio was the only place where I eventually caved and broke my no deps rule and used Howler.js instead. I forget the exact reason but I think autoplay on mobile devices was the thing I couldn't figure out, and howler had some workaround. If I did the project again I'd just copy paste the 3 lines or whatever that Howler uses for the workaround and bring dependencies back to zero.
- pjmlp 3y agoNot really, other than the usual causal stuff, for console like games, only streaming.