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3D movies have existed for decades, without adjustable viewing angles.
by aYsY4dDQ2NrcNzA 3y ago
3D movies have existed for decades, without adjustable viewing angles.
- mlyle 3y agoBut if you have eyes 50mm apart, and source material from cameras 15mm apart (plus other depth information), you'll need to in-paint a small amount where your eyes could see "around" something and the cameras can't.
- coldtea 3y agoOr you can make do with 15mm-apart worth of "around"? It's still more "spatial"/3D than a regular (single lens) image. Plus this has a wide lens and a "regular" lens (actually both wide iirc but one is ultrawide), so it's not like 2 equal lenses 50mm apart like in regular stereoscopic "3d" video.
- mlyle 3y ago> Or you can make do with 15mm-apart worth of "around"? You need to move the close objects further apart in left/right than they are in the camera. Then you need to fill the newly empty areas with something. > Plus this has a wide lens and a "regular" lens (actually both wide iirc but one is ultrawide), so it's not like 2 equal lenses 50mm apart like in regular stereoscopic "3d" video. This doesn't affect anything.
- aYsY4dDQ2NrcNzA 3y agoI was responding to > The bigger problem is the inpainting needed to generate hidden detail when the movie is viewed from angles that are different from the one it was actually filmed from.
- mlyle 3y agoYes-- so to even create a fixed view with viewports that are further apart than the real cameras are, you have ot inpaint hidden detail.