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FYI, for modern games, similar functionality is built into Steam: https://help.steampowered.com/en/faqs/view/46BD-6BA8-B012-CE43 https://help.steampowered.com/e
by solardev 3y ago
FYI, for modern games, similar functionality is built into Steam: https://help.steampowered.com/en/faqs/view/46BD-6BA8-B012-CE43 https://help.steampowered.com/en/faqs/view/46BD-6BA8-B012-CE...
- ThatPlayer 3y agoA LAN party setup might still prefer this lancache setup for better experience depending on your network setup. This user talks about clients preferring (and maxing) a slower Steam client to a faster server with a bigger pipe: https://github.com/lancachenet/monolithic/issues/85#issuecomment-1705734121 https://github.com/lancachenet/monolithic/issues/85#issuecom... A smarter implementation could handle it better. But probably not an issue for the majority who aren't at lan parties and are at home. I also find my own Steam client will only connect to 1 host, and not attempt any others before falling back to downloading from Steam.
- solardev 3y agoThanks for sharing these details!
- kevincox 3y agoThe nice thing about this is that it does "everything" without you needing to worry about what you need to support: From the site > Steam (Valve) Origin (EA Games) Riot Games (League of Legends) Battle.net (Hearthstone, Starcraft 2, Overwatch) Frontier Launchpad (Elite Dangerous, Planet Coaster) Uplay (Ubisoft) Windows Updates I remember Linus Tech Tips saying that Windows Updates were a surprisingly large fraction of their traffic as the reminded people to pre-download games but Microsoft can push updates at any time. This is why having this as a prepared package is nice. You don't have to worry too much about missing a service that will suck up your upstream, they have the most common ones pre-configured.