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It really comes down to the “large amounts”. If you’re using the asset store for some things, that’s fine, that’s the point. If 100% of your game is asset sto
by ncallaway 3y ago
It really comes down to the “large amounts”.
If you’re using the asset store for some things, that’s fine, that’s the point.
If 100% of your game is asset store assets that’s a problem.
So, it really comes down to how much you lean on the asset store, and how much you do internally.
- frumper 3y agoAe a gamer, it doesn’t bother me one bit where the assets are from. Just make it fun and engaging. Edit: stolen assets bother me, legally obtained ones don’t.
- ncallaway 3y agoI think “asset flip” tends to be associated with totally derivative, lifeless gameplay. I haven’t seen a lot of games called “asset flips” that are described as “fun engaging gameplay”.
- frumper 3y agoI'd agree. This sounds like a terrible game. It doesn't sound terrible because they used large amounts of assets from the unreal marketplace though. They just made a game that wasn't very good.