4 ms·
The jail mechanic is not too complex to implement, depending on the kind of game. It sounds pretty similar to the Keystone Kops in Nethack. Like Dwarf Fortress,
by sterlind 3y ago
The jail mechanic is not too complex to implement, depending on the kind of game. It sounds pretty similar to the Keystone Kops in Nethack. Like Dwarf Fortress, it exchanges graphical detail for complexity.
- TeMPOraL 3y ago> Nethack > Dwarf Fortress Ah yes, the two most complex videogames ever created :). I do appreciate the remark, though. The mechanics may not be impossibly complex, it's just prohibitively complex for vast majority of the games. (Which is a sad thing to me; I love games with lots of internal complexity.)
- sterlind 3y agoI love them too. I'm hopeful LLMs may eventually help fill in the details and lead to complex generative mechanics like this.