4 ms·
The complexity of modern FPS completely kills the modding possibility. I think DOOM3/Half-Life 2 is the last generation of engines that still allow a decent am
by hnthrowaway0315 3y ago
The complexity of modern FPS completely kills the modding possibility.
I think DOOM3/Half-Life 2 is the last generation of engines that still allow a decent amount of mods (HL2 does have quite a few high quality mods), but everything afterwards is simply too complicated for hobbyists to compete with professionals.
- vkou 3y agoSkyrim is a counterexample, which is heavily extended through both an officially supported scripting engine, and unsupported code hooks.
- hnthrowaway0315 3y agoI thought about this so I only mentioned FPS :P But still, even with the toolset Skyrim is still pretty time consuming to develop large mods. It won't be possible without its dedicated fans -- which is kind of ordinary for RPG but less for modern FPS.
- jamesfinlayson 3y agoI think Quake/Quake II/Half-Life were the last generation of engines where one person could easily understand the whole engine. Doom 3/Half-Life 2 are approachable too but require a bit more knowledge.
- hnthrowaway0315 3y agoUnreal Tournament I also has a lot of mods so I'd extend the line to around year 2000. It is a bit unique as somehow the package includes all of the code of Unreal Gold (or something close) so modders can easily add single player contents. The editor is also far superior than the VB one bundled with Unreal I.