8 ms·
Yeah their neatness is certainly not as a replacement candidate for the good old 100000s-of-on-screen-meshes via millions-of-on-screen-triangles 60+FPS real-tim
by dualogy 3y ago
Yeah their neatness is certainly not as a replacement candidate for the good old 100000s-of-on-screen-meshes via millions-of-on-screen-triangles 60+FPS real-time rendering. Instead cool as a primitive / toolbox item for all kinds of "authoring"-related side quests. Font rendering too. Or shadertoy.com ray marchers, or goopy 3D design as GP linked to (to then export as meshes, naturally).
- ShamelessC 3y agoHow are they used in font rendering out of curiosity?
- febusravenga 3y agoThis very well explained here https://github.com/Chlumsky/msdfgen https://github.com/Chlumsky/msdfgen and with more details in linked pdfs. Basically, signed distance fields allow high resolution renders from low resolution rasters which represent character shape. It's used by many web font rendering libraries esp for maps