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> Was also interesting hearing Carmack lament how so few much loved games release their source code (he attributed doom’s longevity partly to the release of its
by badsectoracula 3y ago
> Was also interesting hearing Carmack lament how so few much loved games release their source code (he attributed doom’s longevity partly to the release of its source code)
I blame middleware. Hell, middleware makes even releasing the mod tools harder, i remember when i worked at some gamedev company and we wanted to release the editor for our game and the company behind some middleware we used wanted us to buy a separate license for it.
- jamesfinlayson 3y ago> I blame middleware I think John Carmack does too - from memory Doom's source release had no sound code because it was done externally.
- schemescape 3y agoIs there any organization that buys up rights to classic games and then releases them as open source, removing/replacing third party dependencies in the process? If not, we should start one.
- andrewf 3y agoJavier Chavez bought Keen Dreams with some crowdfunding help and GPLed its’ source. (I’m guessing the graphical and other game assets remain proprietary) https://en.wikipedia.org/wiki/Commander_Keen_in_Keen_Dreams#Legacy https://en.wikipedia.org/wiki/Commander_Keen_in_Keen_Dreams#...
- schemescape 3y agoThanks! Having the source code be open source is definitely a step towards preservation.
- jamesfinlayson 3y agoAre you allowed to say which game (or engine)?