3 ms·
I always think how DOOM was released in the heyday of the Super Nintendo, which had a 65816 CPU (effectively a 6502 upgraded to 16-bit and clocked at 3.58 MHz).
by TillE 3y ago
I always think how DOOM was released in the heyday of the Super Nintendo, which had a 65816 CPU (effectively a 6502 upgraded to 16-bit and clocked at 3.58 MHz).
There was such a vast gulf between PCs and console hardware back then, with games like Doom using the beefy 32-bit 50+ MHz CPU to do everything in software, and consoles relying almost entirely on dedicated graphics hardware.