3 ms·
Doom is a great example of the absolutely disgusting rate hardware advanced at in the 90s. Feels like we got much farther in the ten years between Doom 1 (1993
by marginalia_nu 3y ago
Doom is a great example of the absolutely disgusting rate hardware advanced at in the 90s. Feels like we got much farther in the ten years between Doom 1 (1993) and Doom 3 (2003), than in the twenty between Doom 3 and 2023.
- i_am_a_peasant 3y agoWhile Warhammer 40k darktide looks pretty similar in graphics to Doom(2016) I am pretty impressed by how seamless the multiplayer experience is. You got all those mobs running towards your 4 player party and it all works seamlessly. Multiplayer experience evolved a lot from where it was 10 years ago.
- Kuraj 3y agoThere's a WH40k DOOM-like game that came out recently BTW. It's called BOLTGUN. I haven't played it yet but it looks super fun [1] https://store.steampowered.com/app/2005010/Warhammer_40000_Boltgun/ https://store.steampowered.com/app/2005010/Warhammer_40000_B...
- ngcazz 3y agoFeels alright to play. Just very repetitive
- nine_k 3y agoFaster connections, shorter pings.
- mike_hock 3y ago> twenty between Doom 3 and 2023 > twenty > Doom 3 WTF. Doom 3 is twenty years old?!
- lightedman 3y ago2004. Very close to it, now! I remember playing it (poorly) on a GeForce MX440.
- BLKNSLVR 3y agoI had the exact same reaction. There's a sheen of new-ness attached to Doom 3 in my mind that I don't think can be removed now. That first taste of Doom 2 multiplayer is what set me on my life's course. - a reformed, once-degenerate, FPS gamer.
- bombcar 3y agoWe’re closer to 2100 than to the start of world war 2.
- rabbits_2002 3y agoWow I can’t believe it was only a ten year gap. Feels so much longer.
- BLKNSLVR 3y agoLike the two gaps between the star wars trilogies. 1977-1983:Child 16 year gap 1999-2005: (immature) Adult 10 year gap 2015-2019: world weary (immature) Adult The 10 year gap felt like 5 minutes, whilst the 16 year gap was almost infinite.
- TillE 3y agoI always think how DOOM was released in the heyday of the Super Nintendo, which had a 65816 CPU (effectively a 6502 upgraded to 16-bit and clocked at 3.58 MHz). There was such a vast gulf between PCs and console hardware back then, with games like Doom using the beefy 32-bit 50+ MHz CPU to do everything in software, and consoles relying almost entirely on dedicated graphics hardware.
- desi_ninja 3y agoFor non native English speakers, believe it or not, disgusting is a compliment here