3 ms·
Doom used fixed point math, not floating point math. It didn't run well on a 386 SX simply because 386 SXs were slow, but it would run without FPU emulation, an
by mrob 3y ago
Doom used fixed point math, not floating point math. It didn't run well on a 386 SX simply because 386 SXs were slow, but it would run without FPU emulation, and at better than 1 FPS.