3 ms·
> Note that GDScript (the primary scripting language for Godot) also uses reference counting for its memory management, so it doesn't have the GC pause issues.
by zengid 3y ago
> Note that GDScript (the primary scripting language for Godot) also uses reference counting for its memory management, so it doesn't have the GC pause issues.
This is a great point, and something someone pointed out in the Q/A portion at the end.. I don't think Icaza cared though, he seemed very motivated to slay the dragons of his past and make good after working so hard to integrate C# into Godot.
There's another talk about the GDScript from the same conference that I've been meaning to finish watching: https://www.youtube.com/watch?v=WNR4Tne5DRE https://www.youtube.com/watch?v=WNR4Tne5DRE