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> Somehow I need to make assignments which thread the needle between being too hard to solve and too easy The author is describing precisely what ever video ga
by OmarShehata 3y ago
> Somehow I need to make assignments which thread the needle between being too hard to solve and too easy
The author is describing precisely what ever video game designer learns to do: build the right scaffolding at every step so people can be in Flow [1]
I've always enjoyed this symmetry between teaching & video game making. They both try to do the same thing in that way. (after all, video games are really just "voluntary work" when you think about it)
[1] See figure 1 https://www.gamedeveloper.com/design/cognitive-flow-the-psychology-of-great-game-design https://www.gamedeveloper.com/design/cognitive-flow-the-psyc...