3 ms·
>If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore
by logicchains 3y ago
>If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore, but can actually talk to in-game characters with your actual voice, goals, and motivations. And those virtual conversation participants can talk back to you, react to your words and actions in a believable, fully immersive manner. That's a dream come true for every gamer on the face of this earth, I believe.
It's basically Dungeons and Dragons with an AI dungeon master who can generate video in realtime. Which would be awesome, but like Dungeons and Dragons it wouldn't be easy to keep the player on track.
- 9dev 3y agoI'd imagine everyone else has an agenda, a schedule and ordinary life which is pre-written, so the game actually wants to tell an interesting story, but as a player, you can choose to listen or just do all shenanigans in the context of the game you can come up with. If you want to be a farmer instead of defeating the dark overlord, so be it -- until the world ends because the overload has achieved his goals with no resistance, or maybe someone else becomes a hero instead. ...Gosh, the more I think about it the more awesome it gets. Edit: just one more! Imagine actually having to complete quests in a given amount of time, because the rest of the world continues to revolve. People being mad at you because you left their children to die in the dungeon after arriving a day too late, because you were busy running an errand for someone else.
- spacemanspiff01 3y agoWhat I have been thinking would be really cool and fun to try would be to remake zork with llms, speech to text and text to speech. I think you might be able to do it with a lot of prompting, and having a database that functions like a wiki for the current and past states of the game world. If you got really fancy, you could also make it a pseudo MMO where the content of the story you create with a character could be used as the basis for a NPC plotline in other people's worlds, possibly reducing the amount of content needed to be written. If it got popular you could also use it as a research tool, where you could force some subset of the player population have some interaction, and be able to test and get a dataset for counterfactual reasoning. The next 5 years will be wild.