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[Taptitude Developer Here] Yes, I agree with what you're saying. We too feel like XBL titles get pushed far too heavily, which turns away indies. That being s
by brandf 14y ago
[Taptitude Developer Here]
Yes, I agree with what you're saying. We too feel like XBL titles get pushed far too heavily, which turns away indies.
That being said, I don't believe its possible for a small indie studio like ours to compete with Zynga types on iOS either due to the delta in marketing budgets.
Our reason for disclosing our data is to show indie studios that they may be missing an opporunity on windows phone.
- kranner 14y agoThanks for the disclosure! It looks like you guys have put in a lot of effort too with the 60+ minigames. What I'm wondering is whether the same effort on iOS might not have fetched greater returns given the same marketing budget. Anyway, congratulations!
- sfurtwangler 14y ago[Taptitude Dev Here] I'll second what Brandf said. Despite the Xbox Live games being front and center, we think being one of the highest rated free games helped Taptitude get noticed. If we released the same game (same effort put into both programming and marketing) on iOS, I don't think it would have gotten as much attention.