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There's no need to take anyone else's code, emitting uncompressed DEFLATE blocks is trivial. I'm not sure what you mean by garbage? > for example 1024x1024x32b
by Retr0id 3y ago
There's no need to take anyone else's code, emitting uncompressed DEFLATE blocks is trivial. I'm not sure what you mean by garbage?
> for example 1024x1024x32bit color means 3 megabytes for one image.
You do miss something, that's 4 megabytes, plus any header/format overhead - but you'd get similar performance out of any uncompressed format, that's just the tradeoff.
- doubloon 3y agoi mean the PNG code, youd have to have some PNG code in addition to the DEFLATE code yes?