2 ms·
The problem here is mostly computational cost. Simulating finer grained details needs a proportionally higher tick rate. In this case although the engine sim se
by meheleventyone 3y ago
The problem here is mostly computational cost. Simulating finer grained details needs a proportionally higher tick rate. In this case although the engine sim seems to be 2D and the gas sim 1D but both would need really high resolution to output sound synthesis. Driving games for now are largely putting that work into tyre dynamics as it’s such an integral part of the driving experience. Maybe there’s head room to do this x number of cars on the track but I don’t think it’s a foregone conclusion that they can just slap in a similar simulation.
- pengaru 3y agoWith modern systems having so many cores there's plenty of compute available for at least simulating the player's engine sounds more elaborately... They don't have to do it for every vehicle in the sim.
- meheleventyone 3y agoThat’s certainly the hope how well it matches reality is the problem.