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I remember a talk by Borislav Slavov (composer for Divinity: Original Sin 2, BG3) where he was showing how the music changes depending on the player's actions i
by tuzemec 3y ago
I remember a talk by Borislav Slavov (composer for Divinity: Original Sin 2, BG3) where he was showing how the music changes depending on the player's actions in D:OS2.
One of the examples, that I found really cool, was switching from major to minor scale when the player enters in stealth mode. There were other interesting bits and tricks, but this one really stood out for me.
Also, it worths mentioning that the player was able to choose the lead instrument for the in-game music during the character creation - flute, tambour, oud, and cello.
Not sure if that talk is available online. I've got the chance to meet him in person a few years ago.