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Reminds me a bit of a game dev talk from a Valve employee. Having trouble finding the video, but one of the interesting things that stood out to me was all the
by snailmailman 3y ago
Reminds me a bit of a game dev talk from a Valve employee. Having trouble finding the video, but one of the interesting things that stood out to me was all the challenges with sound effects in VR.
For a door, you can’t just have “door opens” being a simple creak. Because in VR the user physically drags the door open. They can drag it part way, they can open the door quickly, slowly, etc. What in other games was a simple audio file became very complex in VR.
- c-hendricks 3y agoThat might be from their hour-long talk on Doors: https://m.youtube.com/watch?v=9kzu2Y33yKM https://m.youtube.com/watch?v=9kzu2Y33yKM