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>As soon as I see a mechanic that is infinite by nature, e.g. a "radiant quests", repeatable randomised dungeons, infinite upgrade trees, etc, I lose interest.
by corethree 3y ago
>As soon as I see a mechanic that is infinite by nature, e.g. a "radiant quests", repeatable randomised dungeons, infinite upgrade trees, etc, I lose interest.
Of course. I lose interest too because the quests are samey. Instead I have to rely on the endless procedurally generated content from humans to keep me satiated.
If a game generated content from AI then the content can potentially be diverse enough to keep my interest for much loonger. Perhaps the AI can generate content that 100% matches human output.
For example, say I'm playing a game like No man sky. With AI One of the worlds that no man sky generates is basically an entire world with the detail and gameplay of Red Dead Redemption. Randomly generated. Of course this is the ultimate goal. The short term goal is we can generated worlds where each world has landscapes that look hand crafted similar to what we see in Zelda BOTW or red dead.
That's what I'm talking about. Not the procedural sameness we see today.
Generative AI is already producing pictures with enough novelty to be comparable to regular art. The next step is video. Then movies. And the step after that is entire gaming experiences.
- TheCapeGreek 3y agoI agree, the AI angle has promise. I think what I'm getting at is that once I get a sense of "infinite" in a game it starts to feel very pointless to me. I suppose I'll see if that changes in a few years once AI-driven game content becomes more prevalent.