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Nothing will beat IMUSE from Monkey Island 2. Maybe because of the way MIDI worked versus the "pre-rendered" audio used today? https://www.youtube.com/watch?v=
by Razengan 3y ago
Nothing will beat IMUSE from Monkey Island 2. Maybe because of the way MIDI worked versus the "pre-rendered" audio used today?
https://www.youtube.com/watch?v=AjtxK_WT784 https://www.youtube.com/watch?v=AjtxK_WT784
- msephton 3y agoI recently listened to a 2015 interview with Ron Gilbert where he discusses this, it's here: https://youtu.be/cktmhqXMsGI?t=3638 https://youtu.be/cktmhqXMsGI?t=3638 and summarised in this reddit comment: https://www.reddit.com/r/gamedev/comments/4bwnzm/comment/d1d1td3/ https://www.reddit.com/r/gamedev/comments/4bwnzm/comment/d1d...
- Razengan 3y agoMaybe real-time AI generated music, at least for transitions, can eventually do the same thing iMUSE did: https://www.youtube.com/watch?v=Lxxu1dVtg5g https://www.youtube.com/watch?v=Lxxu1dVtg5g
- crtified 3y agoAs a fellow Monkey Island 2 and iMuse nostalgiac, I also really enjoyed the user-controllable musical segue effect used in the recent game Sea of Stars. https://www.youtube.com/watch?v=4dOG4DECEGk https://www.youtube.com/watch?v=4dOG4DECEGk (technically speaking I assume that is nothing like the MIDI-based iMuse, but rather, something like a cross-fade between 2 synchronised versions of the same song, but still! - it sounds neat, and makes me feel a little like iMuse did back in the 90s) Musical invention and interaction is a wonderful aspect of video gaming.
- thom 3y agoYeah there was a big push towards this in the 90s, I seem to remember the Wing Commander games and Ultima Underworld trying it. It's a similar tragedy to voiceovers in games - RPGs had increasingly interesting dialogue systems, Wizardry and Ultima would let you talk to NPCs using keywords or whole sentences. Voice acting killed that entirely. One can only hope that the era of LLMs brings back some of this interactivity.
- Razengan 3y ago> One can only hope that the era of LLMs brings back some of this interactivity. The Wheel turns, and things Old become New again.