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That would be putting the cart before the horse, no games yet worth porting, so obviously so, it couldn’t be the reason for the investment. They just like the
by doctorpangloss 3y ago
That would be putting the cart before the horse, no games yet worth porting, so obviously so, it couldn’t be the reason for the investment.
They just like the guy.
He’s now raised $23m publicly for the entity. Improbable said they raised $500m, I don’t know what reality was, but I’m sure it was similar.
It’s a lot of money for sure, I wonder what risky stuff they will spend it on. We have a lot of options for game development and we also had a lot of options for multiplayer engineering.
If you were a brilliant engineer, would you sign up for “port games to consoles?” I don’t know. So I’m sure there’s something really visionary behind the fundraising that hasn’t been said publicly.
- dazaidesu 3y agoChicken and egg problem, no games worth porting because games look at the engine and are like "oh you can't do console? i'm out". Part of making godot an industry standard is first making sure it has industry standard capabilities.
- wkubiak 3y agoBut Godot Engine "can do consoles" for a few years now. W4 Games isn't the first to provide a solution for this, nor will they be the last, due to Godot's MIT licensing.