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I find the title rather confusing, as, after reading their FAQ (https://w4games.com/faq/ https://w4games.com/faq/) it is clear that they don't own Godot. They a
by 255kb 3y ago
I find the title rather confusing, as, after reading their FAQ (https://w4games.com/faq/ https://w4games.com/faq/) it is clear that they don't own Godot.
They are building a traditional BaaS for gaming, specifically targeted at Godot developers (and they may contribute to Godot development, which doesn't make a real difference rearding ownership).
- Macha 3y agoThe W4 founders are the project founders and many of the top contributors to Godot Engine. Godot has always done what for me is the right thing for the continued open source nature of the project, including limiting any organisation's members on the leadership committee, assigning trademark rights to a foundation and not naming their company Godot Engine, LLC (unlike, say, Gitea). So structurally it's the safest open source project against a future source available pivot, but there are some concerns such as the separation of the Godot foundation from it's parent organisation or a "de facto control" fork. I think on the other hand, they do have a more clear selling point vs do it yourself on the open source projects. For IP reasons, console manufacturers don't permit the console integration part to be open source, so that's the bit that W4 has that the open source project can never compete with (though other companies building on the open source project could of course build their own).
- 255kb 3y agoThank you for the precision. I guess the important part is how Godot is currently organized and remains independent.
- dazaidesu 3y agoThey donate a lot of code back to the engine, w4 has already contributed an entire directx renderer to the engine that they needed to build out for their console porting efforts anyway.