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Reading the FAQ it seems they are not affiliated with Godot, nor control any of it aspects. https://w4games.com/faq/ https://w4games.com/faq/ It seems they plan
by 255kb 3y ago
Reading the FAQ it seems they are not affiliated with Godot, nor control any of it aspects. https://w4games.com/faq/ https://w4games.com/faq/
It seems they plan (https://w4games.com/products/ https://w4games.com/products/) to make money by creating a BaaS/SaaS platform and selling tools to make the Godot games easier to port to consoles.
- arlcode 3y agoThank you for pointing that out. That seems like it could be a profitable idea. It seems like 2 of the 4 founders are also members ins the Godot board of directors and if I recall W4 has a strong voice in the Godot development team. Maybe I'm just to pessimistic these days. (That speaks for Godot being a good project people care about).
- 255kb 3y ago> It seems like 2 of the 4 founders are also members ins the Godot board of directors and if I recall W4 has a strong voice in the Godot development team. I missed that. I'm glad if Godot remains independent. VC funded OSS projects do not have a track record of remaining open-source.
- blensor 3y agoI don't have any up to date information on the path W4 will go, but Juan and Remi have always been very clear that they have no plans to change anything in how Godot is licensed nor would they be able to. I did not expect W4 to get that much funding, but at it's current trajectory I could imagine it becoming a kind of publisher of Godot games. This is completely without any evidence, just my gut feeling. I could also see them provide the kind of SaaS backend tools one needs to publish a game ( Network backend, payments, content delivery )
- janosdebugs 3y agoThey are affiliated in as far as one of the original Godot authors is the one of the founders of W4 (Juan Linietsky). However, I think it would help avoid misunderstandings if W4 communicated clearly how much they are dedicating to open source development and how much is closed source stuff only related to Godot.
- deleted 3y ago[deleted]
- doctorpangloss 3y agoThat would be putting the cart before the horse, no games yet worth porting, so obviously so, it couldn’t be the reason for the investment. They just like the guy. He’s now raised $23m publicly for the entity. Improbable said they raised $500m, I don’t know what reality was, but I’m sure it was similar. It’s a lot of money for sure, I wonder what risky stuff they will spend it on. We have a lot of options for game development and we also had a lot of options for multiplayer engineering. If you were a brilliant engineer, would you sign up for “port games to consoles?” I don’t know. So I’m sure there’s something really visionary behind the fundraising that hasn’t been said publicly.
- dazaidesu 3y agoChicken and egg problem, no games worth porting because games look at the engine and are like "oh you can't do console? i'm out". Part of making godot an industry standard is first making sure it has industry standard capabilities.
- wkubiak 3y agoBut Godot Engine "can do consoles" for a few years now. W4 Games isn't the first to provide a solution for this, nor will they be the last, due to Godot's MIT licensing.