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Unity still has a more mature product compared to Godot, so for many projects it won’t be feasible to switch to Godot. Unity is easier to use, has more fully f
by arjonagelhout 3y ago
Unity still has a more mature product compared to Godot, so for many projects it won’t be feasible to switch to Godot.
Unity is easier to use, has more fully featured and higher quality rendering pipelines, more integrations with other software, a larger asset store and the ability to quickly add advertisements to a game using Unity Ads. (etcetera)
That said, we stopped using Unity because of the term changes and are now focusing on building a custom game engine, but our use case is way different than game studios.
In game studios it’s a numbers game. e.g. How much does it cost to retrain our staff to switch to a different engine versus the benefits. From what I can see, Unity has not yet made its product so unattractive that it won’t be used for future productions.