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This is solvable with current technology (well at least the components to make this a reality already exists). Combine procedural generation with generative AI.
by corethree 3y ago
This is solvable with current technology (well at least the components to make this a reality already exists). Combine procedural generation with generative AI. Imagine endless landscapes that are totally original and not samey.
- TheCapeGreek 3y agoNot sure how many others share this opinion, but I don't find the idea of "infinite" gameplay compelling currently. Generative AI is perhaps the next evolution of it, sure. But I play games for the crafted experiences that usually have a compelling endpoint. As soon as I see a mechanic that is infinite by nature, e.g. a "radiant quests", repeatable randomised dungeons, infinite upgrade trees, etc, I lose interest. If I wanted indefinite novelty I'd go back out into the real world? The exception is roguelite games which have this concept baked into the design from the start. But things like Tiny Tina's Wonderlands' Chaos Dungeon, God of War's Niflheim (or Ragnarok's newly announced Valhalla), no thanks.
- corethree 3y ago>As soon as I see a mechanic that is infinite by nature, e.g. a "radiant quests", repeatable randomised dungeons, infinite upgrade trees, etc, I lose interest. Of course. I lose interest too because the quests are samey. Instead I have to rely on the endless procedurally generated content from humans to keep me satiated. If a game generated content from AI then the content can potentially be diverse enough to keep my interest for much loonger. Perhaps the AI can generate content that 100% matches human output. For example, say I'm playing a game like No man sky. With AI One of the worlds that no man sky generates is basically an entire world with the detail and gameplay of Red Dead Redemption. Randomly generated. Of course this is the ultimate goal. The short term goal is we can generated worlds where each world has landscapes that look hand crafted similar to what we see in Zelda BOTW or red dead. That's what I'm talking about. Not the procedural sameness we see today. Generative AI is already producing pictures with enough novelty to be comparable to regular art. The next step is video. Then movies. And the step after that is entire gaming experiences.
- TheCapeGreek 3y agoI agree, the AI angle has promise. I think what I'm getting at is that once I get a sense of "infinite" in a game it starts to feel very pointless to me. I suppose I'll see if that changes in a few years once AI-driven game content becomes more prevalent.
- thih9 3y agoI don’t want just varied landscapes (or lore, or other content). What I what is varied gameplay, with meaningful choices and significant player progression. E.g. other open world fantasy games have skills, spells, character classes, different but balanced builds, etc.
- corethree 3y agoAnd isn't AI suited for what you want? You can already ask ChatGPT to generate stories, structures for meaningful choices, rules for varied gameplay. The components exist already. I'm just saying let's start with langscapes. Because right now even procedurally generated landscapes are sort of samey.