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It is, I fully expect at some point we'll get "in game" MMORPG player characters that are emotively very very effective. The immersion level will be pretty inte
by ChuckMcM 3y ago
It is, I fully expect at some point we'll get "in game" MMORPG player characters that are emotively very very effective. The immersion level will be pretty intense at that point, especially if it's VR but even a 3rd person view type like WoW using a web cam to process your facial expression?
Another interesting application would be "zoom" meetings where everyone is shown around the table or in the audience and it processes their emotive state in real time. That could help speakers engage with the audience in a better way.
Of course the "bad" uses of this tech are pretty out there too, from porn apps, to ripping people off by getting a "zoom" from a relative.
- godelski 3y ago> Another interesting application would be "zoom" meetings where everyone is shown around the table or in the audience and it processes their emotive state in real time. That could help speakers engage with the audience in a better way. See Permutation City[0]. Another application is actually masking reactions selectively. There's some interesting aspects that play out with respect to this and some other interesting aspects tech that people will now view as near Sci-Fi. The VR identity cloning is a common Sci-Fi plot, not specifically a Permutation City thing. Great book, highly recommend. [0] https://en.wikipedia.org/wiki/Permutation_City https://en.wikipedia.org/wiki/Permutation_City
- johnnymorgan 3y agoStar citizen has a very basic version of FoIP, it does help convey emotive state even if a little janky. Add in stuff like head tracking and you get a very natural feeling to interacting. Give me haptics and I'll be super happy. Hand gestures go a long way too