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>Save scumming 75% off the time because almost everything needs a 15 or higher, or spending an hour on a 20 roll treasure chest, Then why would you do that? Th
by Loughla 3y ago
>Save scumming 75% off the time because almost everything needs a 15 or higher, or spending an hour on a 20 roll treasure chest,
Then why would you do that? That isn't a feature of the game, that's a feature of the player?
>or needing so many successful swings to complete a battle is not my idea of fun.
You can use tactics waaaayyyyyy beyond "make smash thing with sword."
I'm not trying to be a Dick, but maybe don't focus on 100% completion, and think outside the box. This game has multiple ways to accomplish things. The number of times I avoided fights by using the environment to my advantage is hilarious to me.
Don't focus on perfection, just have fun?
- jncfhnb 3y ago> You can use tactics waaaayyyyyy beyond "make smash thing with sword." While I think the OP is talking out of their butt, I kind of disagree with this. Smash with sword is generally the best strategy. The game is pretty darn easy. Playing with the duds of Wyll and Shadowheart give an early impression of Act 1 perhaps being very hard.
- footlose_3815 3y ago>Then why would you do that? That isn't a feature of the game, that's a feature of the player? I'd be broke, dead 200 times over, and missing a ton of fun contexts if I didn't savescum. It's a feature of the game. Not a bug of the player. Even on Explorer mode, the game is laughably stacked against you sometimes. The dice rolls make no sense. I've spent an hour trying to get a D20 on savescumming once. I like high completion so I don't have to replay games and go through the 80+% of repeatable stuff I already did again.
- Loughla 3y ago>It's a feature of the game. Not a bug of the player. But it's just not. It's the opposite. Actions have consequences, that's the entire point.
- alpaca128 3y agoYou seem to misunderstand the purpose of dice rolls. The point is to make the game interesting by potentially giving you different outcomes than you expected. When you savescum you work against the core feature of the game, of course it's not going to be as fun.
- nindalf 3y agoYour experience is your experience. You don't like the game, that's fine. I will say two things - BG3 today is a substantially better game compared to release day in August. Better performance and fewer bugs. Not perfect, but excellent. I have no doubt they'll keep improving the game so it'll get even better in a couple months. And second, it's ok not to succeed on dice rolls. It's just a different path you're taking. It may feel like you're losing out on completing the whole game, but you're not. In fact, you're missing out on a path whether you succeed the roll or not. But if it really matters to you, do what I did. I picked a bard who's excellent at persuasion and lock picking. To top it off I got the amulet that allows the wearer to cast the Guidance cantrip (adds 1d4 to all rolls). I basically never lose a roll and if I do, I usually have Inspirations that allow me to re-roll. That might be closer to the experience you're looking for.
- moron4hire 3y agoYou know you don't actually have to pick locks. You can just smash the chest. It doesn't break any of the items inside. Also, the character stats are important to pay attention to. No one character is going to be good at everything.
- TheCleric 3y agoYou will never fail a dice roll that prevents you from progressing in the game.
- bibanez 3y agoThis. The most fun I've had is thinking of some clever ways to kill bosses