3 ms·
More on the player as a special sort of god and the metaphysics of restore points in my favourite article on video games ever: https://fallingawkwardly.wordpres
by kqr 3y ago
More on the player as a special sort of god and the metaphysics of restore points in my favourite article on video games ever: https://fallingawkwardly.wordpress.com/2010/09/02/the-metaphysics-of-morrowind-part-2/ https://fallingawkwardly.wordpress.com/2010/09/02/the-metaph...
The last article in the series summarises it very well:
> In TES, true agency is not something afforded to just anyone. It must be sought after, fought for, stolen. Whatever it takes. Sometimes these attempts take the form of assaults on the fourth wall, yet paradoxically, I don’t find that my suspension of disbelief suffers as a result – quite the reverse, in fact. TES is more real, more human, more relevant as a result of these metaphysical clashes of imagination and reality, and metagame clashes of NPC and player, player and game.
(Actually, I shouldn't say the linked part 2 is my favourite. Part 2 goes really well with part 3 which is also my favourite.)