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The "video game crash" was a drop in capital, not revenue. Sales of Atari games continued to grow up until the introduction of the NES in 1984. But investors lo
by whoopdedo 3y ago
The "video game crash" was a drop in capital, not revenue. Sales of Atari games continued to grow up until the introduction of the NES in 1984. But investors lost faith in the industry because sales didn't meet the wildly overstated forecasts made in 1982.
Atari saw a lot of unsold inventory returned to them and orders cancelled at the end of 1982 because of overproduction. This is what Nintendo was trying to avoid with their licensing requirement. Retailers were promised that they wouldn't have to overbuy game stock. Nintendo introduced artificial scarcity into the gaming business, something they probably already knew from their card game history. If you limit the supply it creates increased demand which keeps prices high.
- sparky_z 3y agoNES didn't come out until the tail end of 1985 in NYC and 1986 in the rest of the country. Since no new Atari games we're even released by anyone in 1985 (with 2 minor Activision games as the only exception) your claim seems dubious to me. There may have not been a drop in sales numbers from the retailers (who were still burning through the glut of old stock by selling at a loss) but at that point I can't imagine that anybody was still making money up until the NES came out.