2 ms·
Good to see MS gaming lock-in crumbling despite all the efforts of lock-in proponents for the opposite.
by shmerl 3y ago
Good to see MS gaming lock-in crumbling despite all the efforts of lock-in proponents for the opposite.
- pjmlp 3y agoIt isn't crumbling when Steam/Proton is emulating Windows games, it is being reinforced as what game studios should care about. Apparently the lessons from OS/2 weren't learned in due time.
- shmerl 3y agoIt is crumbling clearly, because idea of lock-in was to prevent using non Windows systems to run games. And it's not working out due to technology doing wonders translating lock-in graphics APIs into open ones with good performance. Using APIs for lock-in is an old anti-competitive trick, so it's fun to see it failing for gaming.
- pjmlp 3y agoWindows game developers couldn't care less, Valve takes over all the porting costs, while Windows focused game studios get all the money, with increased sales, without caring one second about GNU/Linux. A Phyrric victory if there was one.
- shmerl 3y agoLock-in was MS's game here, not game developers'. MS used game developers' reliance on DirectX to make getting games outside of MS systems harder / more costly due to the need for extra porting. Does it make it more clear? So what Valve did is a smart knight move that breaks MS lock-in.
- pjmlp 3y agoAs long as it emulates Windows and DirectX, they have achieved nothing, specially when SteamDeck clones running Windows 11 take over, as expected during 2024. Now had they managed to convince said studios to write native GNU/Linux games, or to port their Android/NDK games into GNU/Linux, I would have agreed Valve managed something.
- shmerl 3y agoNo point to repeat the same thing. Your "achieved nothing" is an empty argument.