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C64 hi-res graphics was 320x200, two selectable colors for each 8x8 char sized block. So 16 colors on the screen, but... See: https://www.c64-wiki.com/wiki/Hig
by vardump 3y ago
C64 hi-res graphics was 320x200, two selectable colors for each 8x8 char sized block. So 16 colors on the screen, but...
See: https://www.c64-wiki.com/wiki/High_Resolution https://www.c64-wiki.com/wiki/High_Resolution
- Cockbrand 3y agoThat makes much more sense, thanks! I mixed something up there, or I just misunderstood the marketing material as a kid.
- vardump 3y agoYou can get far past those limitations with nufli, which uses sprite layers and some other trickery. https://web.archive.org/web/20170104014040/http://c64pixels.com/main.php?g2_view=keyalbum.KeywordAlbum&g2_keyword=F/%20NUFLI https://web.archive.org/web/20170104014040/http://c64pixels.... The images really look like that on C64 screen, with absolutely no flickering etc.