3 ms·
Last time Linux + Wine benchmarking was discussed the major caveat was that some features in Wine implemented with empty stubs (e.g. the game may think soft sha
by lostmsu 3y ago
Last time Linux + Wine benchmarking was discussed the major caveat was that some features in Wine implemented with empty stubs (e.g. the game may think soft shadows are computed but stub just always returns solid color). So take this methodology with a heavy grain of salt.
- PrimeMcFly 3y agoWhat is a 'soft' shadow?
- fingerlocks 3y agoI believe it’s a hard shadow with a three sigma Gaussian blur and smoothstep black-to-alpha with a one-half or three-quarter maximum, pre-multiplied to output. But I could be mistaken.
- bitcharmer 3y agoThis explains absolutely nothing to a layperson :)
- dharmab 3y agoYou know how in real life the edge of a shadow is usually kind of fuzzy? "soft shadows" is the graphics technique to make in-game shadows fuzzy instead of hard-edged.
- PrimeMcFly 3y agoAh, thank you.
- josefx 3y ago> .g. the game may think soft shadows are computed Isn't that something a game/engine has to implement itself?
- oneshtein 3y agoWine doesn't compute soft shadows. :-/