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The article links to https://www.computerbase.de/2023-12/welche-linux-distribution-zum-spielen/ https://www.computerbase.de/2023-12/welche-linux-distributio...
by nneonneo 3y ago
The article links to https://www.computerbase.de/2023-12/welche-linux-distribution-zum-spielen/ https://www.computerbase.de/2023-12/welche-linux-distributio... which does provide the testing methodology.
Highlights (from auto-translated German):
> Windows 11: All updates were installed and version 23.11.1 was used for the graphics driver. The global AMD graphics profile was set to standard. This means that Radeon Super Resolution, Anti-Lag and Boost were disabled in the test for better comparison with Linux.
> The gaming PC used for the test was a system with AMD Ryzen 7 5800X on an Asus ROG Strix B550-A Gaming (Bios: 3202). The RAM was 32 GB DDR4-3600-RAM (CL18-22-22-44). The CPU was kept at temperature by a Scythe Mugen 5 while the system was in an open structure. The graphics card is a Sapphire RX 6700 XT Nitro+ with active Quiet BIOS. The monitor supported Full HD at 144 Hz. FreeSync was not active.
> A handful of current or currently very popular (Cyberpunk 2077) Windows games were used for the test. This shows the importance of current program packages for performance. The performance under Linux can also be compared with Windows in current titles.
> Since all games are versions designed for Windows, they ran using the Proton translation layer under Linux – specifically Proton Experimental as of 15 November 2023. Tested was carried out in Full HD.
> Finally, the question arises as to whether these results can also be transferred to a Linux system with GeForce? Yes, all titles were able to run; the editorial team had already tested that. However, the performance remained out of consideration for the time being. In the near future, ComputerBase will also address this topic.
- lostmsu 3y agoLast time Linux + Wine benchmarking was discussed the major caveat was that some features in Wine implemented with empty stubs (e.g. the game may think soft shadows are computed but stub just always returns solid color). So take this methodology with a heavy grain of salt.
- PrimeMcFly 3y agoWhat is a 'soft' shadow?
- fingerlocks 3y agoI believe it’s a hard shadow with a three sigma Gaussian blur and smoothstep black-to-alpha with a one-half or three-quarter maximum, pre-multiplied to output. But I could be mistaken.
- bitcharmer 3y agoThis explains absolutely nothing to a layperson :)
- dharmab 3y agoYou know how in real life the edge of a shadow is usually kind of fuzzy? "soft shadows" is the graphics technique to make in-game shadows fuzzy instead of hard-edged.
- PrimeMcFly 3y agoAh, thank you.
- josefx 3y ago> .g. the game may think soft shadows are computed Isn't that something a game/engine has to implement itself?
- oneshtein 3y agoWine doesn't compute soft shadows. :-/