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I'm sorry, I don't understand what you're saying anymore (you're being perfectly clear, it's just over my head now, not having studied math beyond the middle-hi
by solardev 3y ago
I'm sorry, I don't understand what you're saying anymore (you're being perfectly clear, it's just over my head now, not having studied math beyond the middle-high school level).
As for the difficulty of new projects, it's not so much "we should teach kids to build houses before they can count to 100", but that learning by doing & mimicking often helps a lot of people compared to learning in the classroom by theory. If I wanted to make a game today, I'd probably just watch a Unity or Unreal intro on YouTube rather than starting with math... but that's just me.
- anon291 3y agoHere's how I see this conversation. I say it's important to rote practice math. You say no we shouldn't because here are a bunch of things I wanted to do that didn't require numbers. I then point out that these are also math. I agree with you! We should teach these things. It would greatly simplify teaching higher level math. However, there is also an innate utility to the integers and their extensions. An extension is something like 'all quotients of integers'. Recall that the quotient of any two integers may or may not be an integer. The full set is the rationals, which we typically study (incorrectly in my opinion) as decimals and fractions. Nevertheless, there's utility in adopting the colloquial terminology, even if it's not useful for every field. > If I wanted to make a game today, I'd probably just watch a Unity or Unreal intro on YouTube rather than starting with math... but that's just me. I would suggest instead of teaching children to 'make games' we teach them to make the 'game engines'. The latter would involve math, whereas the former is more a creative endeavor.