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Yeah, that should probably read 160x200. IIRC, most C64 games ran at that resolution. This was called “high resolution graphics” in the marketing material, min
by Cockbrand 3y ago
Yeah, that should probably read 160x200. IIRC, most C64 games ran at that resolution. This was called “high resolution graphics” in the marketing material, mind you :)
- vardump 3y agoC64 hi-res graphics was 320x200, two selectable colors for each 8x8 char sized block. So 16 colors on the screen, but... See: https://www.c64-wiki.com/wiki/High_Resolution https://www.c64-wiki.com/wiki/High_Resolution
- Cockbrand 3y agoThat makes much more sense, thanks! I mixed something up there, or I just misunderstood the marketing material as a kid.
- vardump 3y agoYou can get far past those limitations with nufli, which uses sprite layers and some other trickery. https://web.archive.org/web/20170104014040/http://c64pixels.com/main.php?g2_view=keyalbum.KeywordAlbum&g2_keyword=F/%20NUFLI https://web.archive.org/web/20170104014040/http://c64pixels.... The images really look like that on C64 screen, with absolutely no flickering etc.