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You market these products differently. The minimum-viable is going to have to be a free game. It may be of demo length, and it is not supposed to monetize. The
by chipsy 15y ago
You market these products differently.
The minimum-viable is going to have to be a free game. It may be of demo length, and it is not supposed to monetize. The goal is simply to maximize early feedback and find your customers. If it's in the zone you're looking for, you can announce the big followup and aim for monetization. This path is taken by countless indies.
Gamers are not disappointed by bad games, they just ignore those and move on. They're disappointed if their expectations are already high. With free games, you can fail as many times as you like.