3 ms·
Are the baked in reflections technically bug or is it fundamental in some way?
by jayd16 3y ago
Are the baked in reflections technically bug or is it fundamental in some way?
- taneq 3y agoThey’re fundamental to the scene if you recite light transport and not just geometry. Gaussian splats are just a clever way to sample a lightfield and reflections are part of the lightfield.
- jayd16 3y agoWell it's more that I'm asking if lighting data should live entirely in the spherical harmonics. It's certainly feasible and common in the game world. ...But maybe that doesn't make sense in the GS context.