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Exactly. I hate to drag Minecraft into this, but thanks to its multiplayer nature, the release strategy was perfect. The open alpha basically said “I know this
by evincarofautumn 15y ago
Exactly. I hate to drag Minecraft into this, but thanks to its multiplayer nature, the release strategy was perfect. The open alpha basically said “I know this game isn’t the greatest, but hey, it’s fun, and you guys can help me make it better”. Not to mention the classic “get a discount if you buy now” manoeuvre. But most games, especially with any kind of narrative, are easier and safer to release as a whole.
Still, I’d like to make a game with new levels released weekly as episodes in an ongoing narrative. Maybe after I gain some ground with my current project…stupid reality.