3 ms·
I see various people online calling the primitive "splats" (ex: the scene has millions of splats, 248 bytes for each splat, etc). But the primitive are the 3D g
by jobigoud 3y ago
I see various people online calling the primitive "splats" (ex: the scene has millions of splats, 248 bytes for each splat, etc). But the primitive are the 3D gaussians, "splat" just refers to how they are rendered. I wonder why people call them "splats", because it's catchier?
- treyd 3y agoThey're not rendered like simply converting a point to screen space or doing polygonal texture filling, "splatting" to the viewport is actually a pretty accurate description of how they're rendered.
- jobigoud 3y agoYes that's exactly what I'm saying. I'm wondering why people call the geometric primitive "splats" instead of "gaussians". I see people refer to the .ply file as containing millions of "splats". It's just strange to me. You could take these primitives (3D gaussians + other attributes like spherical harmonics coeffs) and render them differently, even if it would be slower. They only become "splats" in the renderer.