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Game development, particularly of that era, made the lion's share of sales in the first year or two after release. The fact that 32-bit was going to end was nev
by bonton89 3y ago
Game development, particularly of that era, made the lion's share of sales in the first year or two after release. The fact that 32-bit was going to end was never going to be a relevant consideration. This isn't IBM fulfilling a 10 year service contract. They made a game that worked on Apple PCs that existed at the time, users bought it and it did. If the users wanted it to work 10 years later then they could always fire up a vintage Mac.