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I’m curious how he managed to get that much detail out of the GameBoy tiles and sprites. It looks like the engine is casually treating the screen as a bitmap (A
by afandian 3y ago
I’m curious how he managed to get that much detail out of the GameBoy tiles and sprites. It looks like the engine is casually treating the screen as a bitmap (AIUI it’s not) whilst also rendering 3D meshes, which must have taken some clever caching/buffering. They gloss over that in the video, but it must have been a monumental achievement.
- goosedragons 3y agoYeah it does. Sharopolis discusses a little bit what they're doing in X, the game that came out of this demo [0]. [0] https://youtu.be/Ty-qFeYK2l8?si=sH1TSKzDzBG9VopW&t=750 https://youtu.be/Ty-qFeYK2l8?si=sH1TSKzDzBG9VopW&t=750
- glhaynes 3y agoAlways glad to see Sharopolis get mentioned, his videos about old game tricks are interesting and tend to be more accurate IMO than a lot of others. He breaks it down and actually investigates in emulators rather than just regurgitating Wikipedia.
- grishka 3y agoI suspect they use some cleverly constructed patterns in sprite tiles and then change the sprite attributes after each scanline during horizontal blanking. edit: nope, the video from the sibling comment says they just used one of the background layers. BTW I tried running some of the games form that video on the GameBoy emulator I made and it didn't end well. It turns out all PPU timings are important, who would've thought :P