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Creating conditions where game development requires constant maintenance literally just to be usable on a shifting OS platform ultimately tilts the economics of
by Hammershaft 3y ago
Creating conditions where game development requires constant maintenance literally just to be usable on a shifting OS platform ultimately tilts the economics of gamedev towards significantly worse games. Great example of this is the iOS game store, which is an endless wasteland of manipulative skinner boxes.
Great example of this is a studio that once made excellent games on iOS, Vlambeer:
https://variety.com/2019/gaming/features/android-ios-apple-google-game-dev-problems-1203191551/# https://variety.com/2019/gaming/features/android-ios-apple-g...!