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Animation frames are almost totally orthogonal to what we're talking about here. In fact, I'd argue they're the exception that proves the rule. Animation had to
by LordDragonfang 3y ago
Animation frames are almost totally orthogonal to what we're talking about here. In fact, I'd argue they're the exception that proves the rule. Animation had to develop tricks like spaghettification to look good at 12 fps because it looks inherently worse than higher frame rates. In fact, techniques like smear frames are often used to directly emulate higher frame rates. It's an art form born of limitation, not a neutral tool. Just look at any 3d animated show that just drops the frame rate of mocapped characters to 12fps (Dragon Prince is one that comes to mind) - it looks like jarring, choppy shit.
- lifeformed 3y agoThose are the origins, but the result is a style that can look good or better than higher framerates depending on what you're going for. Art is not held back by fidelity - instead fidelity is part of what defines it, as well as other constraints.