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The modern NVIDIA cards have dedicated silicon for deep learning workloads, used for features like DLSS or RTX Voice. So you could theoretically tap into that f
by kevingadd 3y ago
The modern NVIDIA cards have dedicated silicon for deep learning workloads, used for features like DLSS or RTX Voice. So you could theoretically tap into that for such a feature without meaningfully lowering the game's framerate.
AFAIK Apple also includes similar accelerator hardware in their modern chips.
For people who have integrated AMD or Intel GPUs attached to their main CPU, it's also possible to tap into that thing for compute workloads even if your game isn't running onto it.
- grogenaut 3y agoYou're thinking about it on a PC. Rockstar isn't known for releasing for PC first, or well even stably for PC in the first year. So unless the PS5 and XBoX have this setup, which they don't really, I don't think they'll lean into this.
- TulliusCicero 3y ago> The modern NVIDIA cards have dedicated silicon for deep learning workloads, used for features like DLSS or RTX Voice. So you could theoretically tap into that for such a feature without meaningfully lowering the game's framerate. But...what if you're already using that for DLSS? Can you do that at the same time?